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''Air Baron'' is an economic strategy game published by Avalon Hill in 1996. Despite its family-oriented marketing, ''Air Baron'' plays far more like a wargame than a typical family money-driven game like ''Monopoly''. ''Air Baron'' is for two to six players, adjusting the playable area and victory conditions accordingly. ==Gameplay== ''Air Baron'' challenges players to build an airline empire in the United States by amassing a plurality of market share and liquid assets. Players seek to gain ''dominance'' or ''control'' of hubs in order to amass market share. Dominance of a hub is gained by controlling the majority of associated domestic spokes; it carries a moderate income potential and market share gain. Control of a hub is gained by controlling ''all'' of the associated domestic spokes; it doubles the income potential and market share gain of dominance. Any uncontrolled domestic spoke may be purchased at face value. Takeovers of controlled spokes require a higher fee and an opposed dice roll versus the controlling player. Several factors contribute both positively and negatively to each player's dice total. If, at the end of his turn, a player has a combined total of market share and cash equal to or greater than the victory margin, he wins. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Air Baron」の詳細全文を読む スポンサード リンク
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